Thursday, November 5, 2015

The Goodlands - A Webcomic

Coming early 2016. Follow: for updates.


Tuesday, November 3, 2015

Iron Mountain Armory - Illustration

A recent illustration that I finished for Iron Mountain Armory. Great clients and a great subject for an illustration.

Details of Samurai Armor - Kiritsuke Iyozane Ni-Mai Dō Gusoku

Sunday, September 20, 2015

A couple more illustrations for "The Lustrum Project"

The Lustrum Project

A blog about doing something new every week for a period of 5 years. Here is my little contribution to the major workload Steph has already been doing for 232 weeks!

Saturday, July 25, 2015

Graphic Novel Dev Blog

Just started a tumblr where I'll be throwing down some random ideas. Check it out!

Tuesday, July 21, 2015

Final War: 5 Dragons

A fun map project that I was fortunate to work on with my mate Simon Ryder. We were tasked with making a map for each of the 12 factions in Final War: 5 Dragons. So if you want to see the rest, head on over to and check it out. I dare you to try and make it to the final map.

Thursday, July 16, 2015

La Abejita VS. the Mosquitos

It took hours trying to kill those mosquitos and they just kept coming. Wave after wave after wave.

Saturday, July 11, 2015

Comic book page experiments - An Autobiography.

As a warm up for the big graphic novel to come, I’ve taken some time to experiment with different styles, moods, border panels, margins, layers, etc. Drawing upon my travels, I chose some of the most memorable experiences and boiled them down into a one-page format. It’s a great challenge!

The first page is about a road trip through the outback from Adelaide to Uluru. The mostly flat landscape here is reinforced by the less than dynamic shots. I wasn't convinced that was a good choice, but eh, that’s what these practice pages are for. The first pass showed a lot more line work and big rich pools of black. The more I worked on the page, the blacks disappeared and a more shape-based design become prevalent.

With the second page, I chose a more shape-based work flow. First I focused on the pools of color and then went in with a little bit of line work when needed. For me this process is much faster since it only takes one or two passes on the drawing before it is finished. When I had focused on line work it took 3 or even 4 passes to get the lines just right and then fill the shapes with color and then make adjustments. Too much time!

Vanuatu was awesome, but give me a squat hole in the jungle before a hollowed out log any day!

On the third page I became more comfortable with laying down shapes and using shadows to show a little depth. The rough shapes lend a sense of spontaneity and feel a bit more approachable. I hope to continue to refine that mood. The line work is minimal and only used to show details in clothing and expressions.

I will never forget Kyle’s face. It was a moment in which the frailty of life and the prospect of death was thrust into his eyes.

Sequential storytelling is a beast, but so engaging and fun to work on! I thank your peepers for looking.


Friday, December 5, 2014

Goblins VS Gnomes Challenge - Hearthstone

Hello all! It's about time I've been able to update this blog with some personal stuff. It's been ages! Doesn't mean I haven't been busy though. The top image was done for the Hearthstone Challenge - Goblins vs. Gnomes. It was great fun coming up with a new card. The next image is a little comp I made up to show what his power is. Thanks for watching!

"Carl as he likes to be called, thought a lateral exhaust system for his launcher was such a great idea. In his mind he was just trying to protect the hero from the backfire. Little did he know, minions next to him would get the brunt of his 'new and improved' exhaust system. The Enraged Chicken was Carl's only friend... It's a sad day."